#pragma once
#include "game_engine/layer.h"
#include "../3rdparty/hge181/include/hgegui.h"
#include "font_object.h"

class CChractarCreateLayer
    : public CLayer
{
public:
    CChractarCreateLayer();
    virtual ~CChractarCreateLayer();

    void Update();
    void Render();

protected:
private:
    GfxFont* m_font;
    hgeGUI m_gui;
};
